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Friday, December 30, 2011

Online games are blamed for more than 80 percent of Internet addiction, the study found

"Maple Story" is an online game made by Nexon. If a character kills a monster, his or her grade and experience level go up. The characters include adventurer, Signus knight, Aran, resistance fighter and cannon shooter. The highest level is 200. My son, who is an elementary school student, said his level is 113 as an Aran and 43 as a resistance fighter, and he recently began acting as a cannon shooter. Though he explained the story of the game with excitement, I simply could not understand.

The suicide of a middle school student in Daegu is related to this game. The boy killed himself after being picked on and victimized by violence at school. One of the students who prompted his suicide forced the victim to raise his game level after losing due to a hacking attack. For fear of violence and threats, the victim played the game several times a day and even stayed up all night to do so. According to police, most of the text messages they exchanged were about forcing the victim to play the game. Online games are thus indirectly driving children toward death and violence.

In March, a high school student in Busan who fought with his parents over an online game jumped to his death from the roof of an apartment building. In November last year, a middle school student in the same city killed his mother, who scolded him for his game addiction, and then himself. This has led to a system prohibiting those under age 16 from logging onto game sites. In the U.S., a 20-something man who dropped out of a prestigious university got excited after playing an Internet game and left his home saying, "I will kill the first person I see." He carried out his threat.

According to a Korean government survey on Internet addiction in 2010, teenagers accounted for the largest portion of addicts at 12.4 percent, more than double the figure for adults (5.8 percent). Online games are blamed for more than 80 percent of Internet addiction, the study found. On the latest incident, game developers are refusing to take responsibility. One game industry source said, "`Maple Story` is not so violent that even women enjoy the game," adding, "This is not game addiction as the perpetrator didn`t play the game himself." The source, however, probably would not say this had his child committed suicide due to an Internet game. Editorial Writer Chung Sung-hee (shchung@donga.com)

There are filters available that will not only set time limits for internet use but also allow for blocking of games in general or for specifice games. One such filter is www.wisechoice.net which works with both PCs and Macs

About the author: Since 1998 after nearly falling into this same trap I began to hunt for solutions for porn use by adults. I came up with a combination of a filtering technology and accountability reporting called Wisechoice.net. Rather than a solution designed for guarding children, Wisechoice is designed to protect husbands and marriages from porn. The addictive properties are such that putting a wall around ones self is often the only way short of getting rid of the computer entirely and it is effective. I would suggest checking our solution out or one of the other filters available.

Thanks for reading this and if you have questions then email me at ned@wisechoice.net and we can talk it over.

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